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PostPosted: January 19th, 2016, 12:50 am 
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A series I'm gonna attempt doing reworking my older project:















I know the audio is kinda low, the next one will have higher audio.


Last edited by Drew on January 24th, 2016, 11:39 am, edited 5 times in total.

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PostPosted: January 20th, 2016, 10:43 am 
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I find this very interesting. And who knows, maybe making a video series out of it might actually lead to it being finished!

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PostPosted: January 20th, 2016, 11:18 am 
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Lantis wrote:
I find this very interesting. And who knows, maybe making a video series out of it might actually lead to it being finished!


Hopefully! Haha, I figure it's kind of motivation for me.


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PostPosted: January 20th, 2016, 11:19 am 
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Here's hoping. You're super talented with RM2, you deserve to have some of your ideas fully realized.

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PostPosted: January 20th, 2016, 12:56 pm 
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Lantis wrote:
Here's hoping. You're super talented with RM2, you deserve to have some of your ideas fully realized.



Thanks, I agree. I want to have at least one full game under my belt. Even if it's just this one game. That'd be great.


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PostPosted: January 20th, 2016, 3:14 pm 
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Very nice, I'm going to check out these videos. I'm rooting for you to complete this.

Reminds me of my unfinished work, Shawnopoly. Kept making changes that broke something, so ended up beginning again from an older save file. Got hung up on Property buying / tracking, especially with Railroads. Property trading would have become a big issue, had I got to that point. Bare in mind, I included Official Monopoly Rules, as well as some "House Rules" as options. (Free Parking $, etc.)

I also wanted to recreate "Fireball Island", one of my favorite games. (Look it up, it's an awesome 3D board game.) It would have used the same "engine" to track / move players, but would've also been more difficult since the board is not a square.

Oh, and, Colonel Mustard did it in the Study with the Candlestick. ;)

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PostPosted: January 20th, 2016, 4:28 pm 
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shawnforbes wrote:
Very nice, I'm going to check out these videos. I'm rooting for you to complete this.

Reminds me of my unfinished work, Shawnopoly. Kept making changes that broke something, so ended up beginning again from an older save file. Got hung up on Property buying / tracking, especially with Railroads. Property trading would have become a big issue, had I got to that point. Bare in mind, I included Official Monopoly Rules, as well as some "House Rules" as options. (Free Parking $, etc.)

I also wanted to recreate "Fireball Island", one of my favorite games. (Look it up, it's an awesome 3D board game.) It would have used the same "engine" to track / move players, but would've also been more difficult since the board is not a square.

Oh, and, Colonel Mustard did it in the Study with the Candlestick. ;)


Your Shawnopoly kinda inspired me to recreate CLUE. And keep that secret! ;]


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PostPosted: January 31st, 2016, 11:37 am 
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Made a playlist to where whenever I upload it, it automatically adds to my list.

https://www.youtube.com/playlist?list=P ... asmfnAhhg6


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PostPosted: January 31st, 2016, 1:49 pm 
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Seems to be coming a long great. It really is a process getting all the bits and bobs into place....

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PostPosted: February 21st, 2016, 11:15 am 
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Lantis wrote:
Seems to be coming a long great. It really is a process getting all the bits and bobs into place....



Yeah actually it is, I'm up to Episode 11 now, the most tedious work is just about finished. I'm super happy how well the project is coming along.


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PostPosted: March 9th, 2016, 11:44 pm 
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I have been following your progress on this. Looks like a very original use of the software.


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