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PostPosted: April 27th, 2014, 5:11 pm 
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My Google Hangout stuff should be working now. I may join...?

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PostPosted: April 27th, 2014, 8:37 pm 
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Okay, so, the ET thing...
I thought those cartridges were confirmed a long time ago. I wonder what this means for the Angry Video Game Nerd Movie. That was centered around finding those copies. Also, I was interested in seeing this documentary until I read this part...
Quote:
The documentary about the search is being developed by companies including Xbox Entertainment Studios, and the film is expected to be released later this year on Microsoft's Xbox game consoles.

Well, maybe someone will pirate it onto Youtube.


Now, for the Occulus thing, that's more along the lines of the sort of thing I'd really enjoy from a first-person console. Something beyond the obvious first-person shooters and Facebook cheating dolphins. It would also be interesting if you did a flip when you jumped as Sonic, but I imagine that would be very disorientating.

And for the other videos, I like what they did with them, even if they're not complete. Stuff like Samus's visor ending if you happen to look to the side. And playing Mario 64 in first-person looks like it would be very disorientating. I mean, how would that work? Is movement tied to the direction you look, or separate? I'm not sure which way would feel better. The more homebrew stuff is interesting, though. I'd totally try to play through Zelda 1 if I could do it in first-person view. But what really caught my interest was the proof-of-concept Mario Kart. Mainly the fact that you could see Mario's big honker beneath your view. That's an aspect of reality you almost never see in first-person games. Whether you're aware of it or not, your nose is in your field of view. Just cover one of your eyes. There it is in the corner. It would be awesome if I were playing a furry game, and my muzzle was there in front of me. Also, playing Mario Kart in first-person view would just be awesome.

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PostPosted: May 3rd, 2014, 3:21 pm 
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Remember everyone, being on a MagCast episode is first-come, first-served. There's a limited amount of spots on this thing. You have to let me know you're interested the weekend of the next that you're down.

Either post in this thread or contact me directly via phone/text/email/pm.

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PostPosted: May 3rd, 2014, 3:51 pm 
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I like to know the topics before I commit, but otherwise, yeah, I'll let you know here.

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PostPosted: May 3rd, 2014, 3:53 pm 
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Yeah, once topics are up, it's free game.

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PostPosted: May 4th, 2014, 12:39 am 
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Story #1: MiniTofu Update
http://www.rpgmmag.com/magazine/170/let ... ents--more

Story #2: Mario Kart 8 Final Direct + Nintendo E3



Story #3: Capcom delivers Month of Megaman
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PostPosted: May 11th, 2014, 3:24 pm 
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Signing up!

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PostPosted: May 11th, 2014, 3:40 pm 
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Story #1: Pokemon Omega Ruby and Alpha Sapphire - November 2014


Story #2a: Writer of Far Cry 3: Blood Dragon on why AAA-games won't have gay lead characters any time soon:

Quote:
Who is Lucian Soulban

Openly gay Ubisoft Montreal lead writer

How it all begun

The writer of Far Cry 3: Blood Dragon believes we won't see an openly homosexual protagonist in a triple-A game for some time [highlight]out of fears that sales would be hurt. Soulban did acknowledge however that while we may not see a game centered on a gay character for a while, he believes that change is happening little by little.

"We'll definitely see more of them, and I think it's happening quietly," he said. "Look at the choices offered in Mass Effect 2 & 3, or Fable 3, or Dragon Age II or Skyrim, the gay characters in Borderlands 2 who mention it without much fanfare, etc.

"What do you think the odds are that we’ll get a mid-30s stubbly-bearded brown-haired white guy with a raspy voice who is gay as a lead character in a AAA title?" Richard Dansky, the company's "Central Clancy Writer" (yes, that's a thing) asked Lucien Soulban, an openly gay man who's worked on blockbuster shooter franchises like Far Cry and Rainbow Six.

"Not for a while, I suspect, because of fears that it'll impact sales," Soulban responded. In his view, commercial constraints are the chief barrier to diversifying video game characters and stories. At best, what AAA game developers can do now is relegate LGBT characters to supporting roles, or pull a sort of "bait-and-switch" on players like Nintendo famously did when it revealed that Metroid star Samus Aran was actually a woman underneath her suit of power armor. Either that, or what BioWare has done with its Dragon Age and Mass Effect games—let players decide the sexuality of their characters and chalk the decision up to player choice.


Story 2b: Developer asks LGBT advocates to include video games among their awards

Quote:

"Wouldn't it be great to honor and recognize outstanding examples in video games who strive for inclusion, rather than weigh in on this issue in a public manner for negative reasons instead of positive ones?" writes Justin Amirkhani of Vagabond Dog, makers of the well regarded Always Sometimes Monsters.

"Speaking as a developer who has built a game from the ground up with this sort of freedom in mind, allow me to clarify that the sorts of options GLAAD wants to see in games do not come easily," he wrote. "We are not the first to include these choices, there are countless other games that have gone unrecognized for their inclusion over the years. Games that have sold millions upon millions of copies.

"We, and other developers I'm sure, think it would be great for a respected, powerful organization such as GLAAD to finally recognize the positivity in the video game industry," Amirkhani wrote.


Story 2 Note: Arkansas is the first Bible Belt to legalize gay marriage.

Story #3: 25th Anniversary of Konami TMNT games

The Turtles 25th anniversary is this year. Let's wax on, mouth off about it.

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PostPosted: May 11th, 2014, 6:04 pm 
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I already expressed my interest in this a few days ago, and I'm still in.

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PostPosted: May 18th, 2014, 3:37 am 
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5/19/2014 MagCast

Story #1

Microsoft announced they are removing the Kinect from Xbone for 399:



Story #2: Halo 5 announced

http://news.xbox.com/2014/05/games-halo ... nouncement

Quote:
Any time you transition to a new platform, there is the opportunity to look at things with a new perspective. For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the “Halo” franchise to showcase the platform. And, most importantly, combining our passion for “Halo” with the vocal and informative input from our fans.

“Halo” isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play “Halo.” And of course it’s a passion and an essential experience for two generations of gamers. So we asked ourselves, how do we begin and where do we go with “Halo” on Xbox One?

In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.

I’m happy to reveal that “Halo 5: Guardians,” the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015. In the tradition of every “Halo” game since its debut in 2001, it is a massive and exciting project.

“Halo 5: Guardians” is a bigger effort than “Halo 4.” That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

It’s a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from “Halo 4” about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the “Halo” universe.

And 2015 won’t simply be the year of “Halo 5: Guardians,” it will also be a year that offers us a unique opportunity. The opportunity to invite old friends and new audiences into that universe through the “Halo” television series, launched as a unique collaboration with Steven Spielberg and some of the finest creative minds in the business. A series that will stand alone, as well as complement and enrich the game experience. We’ll have more to share on the “Halo” television series as we near its projected fall 2015 release.

Your Journey Begins in 2014

Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a “journey,” rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that “Halo” fans will be pretty excited about the special plans we have in store.

So until E3, I’d like to express my gratitude to our massive and varied Halo community, whose energy, enthusiasm, criticism and kindness are the driving force behind what we do and what we hope to achieve in “Halo 5: Guardians.”


Story #3 - Google buys TwitchTV for 1billion

Quote:
Google’s YouTube has reached a deal to buy Twitch, a popular videogame-streaming company, for more than $1 billion, according to sources familiar with the pact.

The deal, in an all-cash offer, is expected to be announced imminently, sources said. If completed the acquisition would be the most significant in the history of YouTube, which Google acquired in 2006 for $1.65 billion. The impending acquisition comes after longtime Google ad exec Susan Wojcicki was named CEO of YouTube earlier this year.

Reps for YouTube and Twitch declined to comment.

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PostPosted: May 18th, 2014, 10:13 am 
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I would like to be in.

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PostPosted: May 18th, 2014, 10:26 am 
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A blurb about halo http://www.destructoid.com/halo-ce-multiplayer-will-live-on-through-official-patch-from-bungie-274745.phtml


EDIT
It is already out
I'm going to DL this and reinstall Halo CE and check it out
http://halo-fixes.findforum.net/t3-internet-lobby-is-fixed#3

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PostPosted: May 18th, 2014, 12:04 pm 
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I don't need to be in this one. The only thing I'd be able to really contribute is an "Xbox sign out" joke. In fact, could you guys do that for me? Thanks.

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PostPosted: May 18th, 2014, 12:41 pm 
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Here's some stuff from Ubisoft
https://www.ubisoftgroup.com/comsite_common/en-US/images/11ubisoft%20fy14%20slide%20show%20finaltcm99143204.pdf

It sounds like they want to create not just new IPs but new Franchises to go with them.
Also, Watch Dogs is the highest pre-ordered game in history (according to the above); I contributed to that and am looking forward to the games release.

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PostPosted: May 25th, 2014, 5:26 pm 
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Unfortunately, I don't have the hardware setup for myself and Lantis who's at my place for the weekend. That along with there being pretty much silence in gaming news till E3, we'll just hold off till next week to record Magcast again.

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PostPosted: May 25th, 2014, 6:37 pm 
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Fine by me. I'm busy putting the finishing touches into the finale of my Mario 3D World let's play.

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PostPosted: June 7th, 2014, 1:27 pm 
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Unless we don't have anything else to talk about this Sunday, I'd recommend talking about Mario Kart 8 first impressions as well as the Retron5. I've got mine today and have been playing a lot with it. So that would be a good (and very relevant) topic.

Other than that, the only new game that I have any extensive knowledge of is Transistor. The second game from the guys who made Bastion. It's three weeks old, but I still think it's new enough to talk about.

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PostPosted: June 7th, 2014, 1:33 pm 
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I might be interested in joining. I could give a rundown of Watch_Dogs on top of MK8 and retron5 thoughts.

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PostPosted: June 7th, 2014, 7:16 pm 
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Don't forget that E3 is coming up, which could be speculated. I'd be down for MK8 talk, though. Also, Tomodachi Life.

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PostPosted: June 7th, 2014, 9:08 pm 
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Story #1:
Mario Kart 8 First Impressions

Story #2:
Watch Dogs is Ubisoft's best-selling game in first week ever + Retron 5


Story #3:

Gog.com Galaxy


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