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PostPosted: September 30th, 2010, 5:26 pm 
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So Josh's Adventure is heading to Magcon again. This topic will have everything to do with the game as it appears for Magcon 2011. If anyone would like to post with questions or comments, go right ahead!

What to expect:

The Magcon demo will have these new levels to play;

World 3- Ash Island
3-1: Shoreline
3-2: See the Saw
3-3: Tightrope
3-4: Adventure
Boss: Chicken Caesar

World 4- Skyline
4-1: Monkeys + Barrels = Fun!
4-2: Scare Tactics
4-3: Sidestep
4-4: Formation
Boss: Bradson

Memory cards required: 2 (Full game will likely require 4)


Will there be a public demo after the Magcon?

No. I don't want to release another demo since the game is nearing completion. The only way to play the game to this point is to go to the event.

What changes have been made to the game since the last demo?

-New death animation. I hope you guys like it.

-New hubworld. The hubworld has been mostly redesigned. It's now much more simple and straightforward.

-New jumping option. To enable this, go to the purple phoenix in the hubworld (the save point), and choose options, then jump options. You can set it to walking jumping (default) to paralyzed (the character won't move while airborne).

-An introduction and title screen.

- New feature! Throw away lives! Want to make the game more challenging? Go right ahead!

Notice to Magcon attendes:

Thanks for taking the time to play my game. I hope you guys can play JA and give me more feedback on how to improve my game. Most of all though, just have fun with it! I hope you're looking forward to this like I am.

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PostPosted: October 13th, 2010, 5:25 pm 
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Updated with new features.

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I'm 1ce (previously Gitaroo). Nice to meet you.

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PostPosted: October 17th, 2010, 4:30 pm 
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Quote:
-New hubworld. The hubworld has been mostly redesigned. It's now much more simple and straightforward.


This is interesting to me. The original hub world was sort of iffy. I'm glad you're doing it up this time.

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PostPosted: October 18th, 2010, 8:36 pm 
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I admit, at first I wasn't sure how to tackle the issue. At first I was going to keep it since I liked it so much, but after re-watching the video it was clear the hubworld was a little too open and confusing. So, I'll be looking forward to how the re-design goes.

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PostPosted: March 26th, 2011, 10:55 am 
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After a solid three month wait, the video has finally gone live.



Magcon guys and gals, if you would please, share your thoughts on the game here.

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PostPosted: March 29th, 2011, 6:24 am 
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I know you wanted a better response, 1ce, but honestly, the only thing I can really say is that I liked it. Oh, and there were a couple little comments I left in the video. And yes, the overall impression there was better than last year's. There was no trash-talking about the game off-camera.

Although I recommend finding yourself a fish sprite if you can.

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