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PostPosted: September 23rd, 2010, 9:25 pm 
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Twenty years a go a terrifying demon was threatening the village of Twilight Grove. This demon was known as a Brimstone Imp. The Brimstone Imp was a terrifying being. For he didn't kill his victims. He just devoured their souls. Although he was a small demon he had an incrediable appetite. For this demon could eat an entire village and still be hungry.

There is only one way to defeat Brimstone imp. And that was to give him a soul of a baby. So the villagers, with great sadness, offered up one day old, baby Sierra. The terrifying Brimstone Imp devoured Sierra's soul.

Even though Sierra had saved the village, she wasn't considered a hero. Many of the villagers began to fear her as she had no soul. The older Sierra got the more villagers feared her. They feared her because she was different from them.

Unfortunately for Sierra it was easy to tell that she didn't have a soul. For her eyes were ice cold and looked like they had no life in them. However, Sierra had a warm and loving personality. But the villagers of Twilight Grow soon scorned and banished the young girl from their village.

Luckily for Sierra, she was taken in by a kind young couple. And they soon began to love Sierra as their own little girl.

The main goal of the story will be Sierra gathering souls, to make her own soul whole again. To start off Sierra will only be able to control one soul at a time. Possible once she gets better at handling the souls she will be able to start to posses more then one soul at a time.

Any soul Serria that posses will give her, their looks and their abilities. Depending on who possese her the people of the land will react to her differently.

There will be a limited areas of fighting, cause I don't like rpgm3 battle system but think it is nesscary for some of the souls.

To finish up these are the souls that I have come up with so far for Sierra:
Warrior Monk, Knight, Sorceress, Elf, Samurai, Nun, Folk Hero, Baker, and a dog.

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PostPosted: September 23rd, 2010, 11:57 pm 
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Is this one that you are working on or is it ready for release?

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PostPosted: September 24th, 2010, 12:00 am 
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One that I'm currently working on.

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PostPosted: September 24th, 2010, 10:54 am 
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I like the premise of the game but to be honest I don't like hearing yet the detail of what souls she may have. I'd rather find this out while playing the game. You could still put that info out with spoilers if you want to make it available but keep some surprises.

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PostPosted: September 26th, 2010, 9:21 pm 
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well the surprizes are going to be the stories behind the Souls. I put them out so people would have an idea of what is in store.

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PostPosted: September 27th, 2010, 9:21 pm 
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Ran into a minor problem. RPGM3 is posing too many promblems and restrictions. So I'm transfering the game over to RPGM2.

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PostPosted: September 28th, 2010, 10:09 pm 
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Well here is what I did today. A short video of :

http://www.youtube.com/watch?v=ptrty5YzuTY
Sierra:
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Yuen the Initiate:
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PostPosted: October 8th, 2010, 9:48 pm 
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Got a fair amount of work done this week. Put together the Map of Upper Merchant Road, and put together the town of Twilight Road. Just need to add some events and they will be complete. Here is a video of Upper Merchant Road and Twilight Road Merchant District.

http://www.youtube.com/watch?v=x-TIyfboBm4

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PostPosted: October 14th, 2010, 9:33 pm 
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I've been working on some items when I came up with an interesting idea. Instead of buying items for battle, you have to find the ingredients to make them. There are no random battles in the game. Battles are restricted to certain areas. I was thinking that this would give the game more depth. Or do you guys just think it would be annoyng?

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PostPosted: October 14th, 2010, 10:16 pm 
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Do both. Have some items be either expensive or rare, and easier to get if you make them yourself. Also have a few items you can't find anywhere unless you make them.

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PostPosted: November 5th, 2010, 10:38 pm 
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Well I have made some progress not much. I got a second map worked out but i might change it. It doesn't feel right to me. I have gotten all of my items written out with and partially have my forge system planned out. I plan to give the player the option to forge items or purchase them.

Right now the Player will only be able to forge items once they have found the recipe and the items to do so. Secondly they will have to have the right Soul to do certain recipes.

These are the different groups that the player can forge:
-Food
-Medicine
-Healing Items
-Damaging Items
- Possibly weapons, but i don't plan to have many battles so I might just drop that option.

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PostPosted: November 9th, 2010, 11:51 pm 
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I am having trouble with my jumping script. It is fine on the ground but when I try it on a bridge it goes wacky. Here is a snap shot of the script.
Image
Here is video of what is going wrong.

http://www.youtube.com/watch?v=6zy9XndJclc

I have tried putting invisible blocks under my bridge but it still doesn't work. :(
sorry for the big picture if I downsize it, it becomes hard to read.

And here is a video of some of the characters for my game:

http://www.youtube.com/watch?v=mpcRXBi3k3c

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