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PostPosted: April 17th, 2007, 12:49 am 
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Any RPGM3 guides that go over the basics? Like code creation?
What about music or sound tests?

And why am I getting no music when i preview storyteller?

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PostPosted: April 17th, 2007, 5:50 pm 
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Well there really are no need for guides. I mean the manual really spells it out for you.

Better to ask specific questions when it comes to event commands.


As far as sound tests...all you need to do is push the square button I believe when you hover each bgm to hear it.

And for why you arent' getting music, I would suggest you check if you clicked on any in the music column. Or check your tv volume.


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PostPosted: April 17th, 2007, 6:50 pm 
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I plan on submitting a game for RPGM3 within a week or so. After that I plan on writing a brief way of doing some common events that you'll see in the game, but I would also recommend asking when you have a specific question.

As far as the music preview, the only thing I can think of is make sure that you have a key active that has the volume high enough for you to hear it that is not turned off by a later key. Also make sure if you are putting the music at the end of your cinema to have a key that allows for the user to press the action button well down the column otherwise the preview will probably consider the storyteller over the second the music starts.

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PostPosted: April 22nd, 2007, 11:01 am 
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Well, THIS is piss-poor timing. I have made a guide answering basic questions at the Pav, but it's DEAD.
I guess until it's back I'll just hang around here and repeat it's answers.


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PostPosted: May 11th, 2007, 11:51 pm 
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1ce wrote:
Any RPGM3 guides that go over the basics? Like code creation?
What about music or sound tests?

And why am I getting no music when i preview storyteller?


1.) There is a guide.

2.) You have to encode the music to your storyteller to hear it.

P.S i dont like RPGM3 so much since it has limited possibilities.


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