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Runelords: Soul Seekers (big images)
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Author:  Thutmose [ January 6th, 2016, 7:23 am ]
Post subject:  Runelords: Soul Seekers (big images)

Image

My current WIP - Runelords: Soul Seekers.

An online multiplayer rogue-like ARPG, made with the Unity3D game engine.

I've currently been working on this for about a month, and am trying to be committed to seeing it through to the end.

Currently complete functionality:

  • Basic character & camera control
  • Basic player character fireball spell, full player battle-system WIP
  • Inventory & item pickup system
  • Partial equipment system with visually equipped weapons on 3D models
  • Basic enemy AI with melee attacks, spell and special attacks WIP
  • Navmesh for enemy AI, player targeting, and movement
  • Partial battle system framework
  • Online multiplayer currently functional (will be WIP throughout development as new features are coded, of course)
  • Basic GUI, health & mana display
  • Various others

Pending functionality will be listed later; I'm at the prototyping stage at this point, and have quite a lot to do yet.

WIP screenshots:

ImageTesting the game on my portrait oriented second monitor.

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ImageThe green lines show where the enemy has been looking for the player, and the wireframe red sphere shows the enemy has spotted the player and is setting them as the target.


The sweet looking dagger in the logo was drawn for me by Fay. :)

Author:  Lantis [ January 11th, 2016, 10:50 am ]
Post subject:  Re: Runelords: Soul Seekers (big images)

I've seen you work on this for a while now, it's truly amazing how much progress you've made in such little time. A team of people couldn't come this far in that time and have it looking this good.

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