Arc Arath Screen Shots:


These pictures were taken early on in the creation process. Back then the main characters went by different names... as did the actual game. Mag members will have known this game origninally as Secret of Everyone... the same name as the original version of this game. So here's what the game looked like only a few years into the creation process.


This is a very old screenshot from the original build of Arc Arath when it was still know as Secret of Everyone. The game has gone though many changes over the years. We were originally going to keep the name SOE, but with the new story being less comedic, we decided that we should move to a name that is it's own IP and not a parody of Secret of Evermore.



This screen shot was what was going to be the title for the game, using RPG Maker 1's default title function. But seeing as we already had a custom title screen with working menus, it was kind of redundant. So we scrapped it and instead used this function to illustrate elemental weakensses in the tutorial. This screen shot would later be used in the official release trailer.



This is a shot of the Forest Relic which you will see in the opening cutscene. For some reason, this has always been my favorite shot of the game. It hasn't changed at all over all these years.



This screen shot shows dialog choices. Originally, we were going to have a LOT of choices that would eventually dictate what ending you would get. Ultimately, we scrapped the idea but left the choices in there for a little more player interaction with cutscenes.



Another early example of decision making in the game (that doesn't really change anything ^_^)



This is a dungeon around the second scenario of the game. It's the first dungeon the party will get to actively begin to use magic. Again, not a whole lot has changed over the years.



This screen shot has a long past. It's one of the first ones along with the previously mentioned favorite of mine. I'm really proud of the effect here of merging the background with the enemy model. The attempt was to make it look like the tentacles were coming out of the cave behind the waterfall. Also, this was taken back before the actual names of the characters were used. Unfortunately, this is really the only time in the game the enemy model was actually integrated with the background.



Just like every other RPG, there will be a lot of travelling from one place to another, by boat of course. An interesting note is that all the characters on screen here are all playable at some point.



There are very few mini-games in Arc Arath, but they are there if you look. This one is a spin-off to battle ship. There are a small handful of mini-games in Arc Arath. All of which are optional.



Throghout the game, you will meet a lot of people. The story of Arc Arath is very long and very detailed. Aside from the main party, everyone in this scene has a personal reason to be here.



Another example of a screen where everyone present is playable at one point or another. Some permanent, others not.



An example of the size of the enemy forces in the game. There will be a lot of fairly large battles.


-The land of Elvenia-








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