The Creators of Arc Arath:


With the combined efforts of these people, Arc Arath was developed. It may not have been all at one time, but all of these people had a large part to play in getting this game finished. These people are:



Adam Richmond

(Sang Yung)

Adam originally what made up the third member of L&E Productions. An extremely old review at the Mag by member 1ce actually interviewed him along with SK and myself before he backed out of the project. His help laid the foundation that would eventually be the final product we have today. Without him, the game could have been much diferent.


Caleb Baumgardener

(Clef)

With his open mind and bountiful suggestions, really cool aspects of this game were able to be created. When ideas ran dry, Caleb was the person we turned to. This being our second trip through RPG Maker and having this game's older version under our belts, we really had new doors open to us, not only in ideas but also in data compression which saves us time and effort.


Brad Fentress

(Sarah's Knight)

Having written his own book, dialog and story telling was his area. He has a nack for saying the perfect thing at the right time. Unfortunately his book hasn't been published because it was lost from a hard drive on a computer. I've read it, and it's great. In the original version of Arc Arath I, Jay, did all the text. It was, to be prefectly honest, horrible and the changes that Brad brought to the story improved it hundreds of times. And that is no exageration. Also, new story ideas and plot twists where added... All thanks to him.


Jay House

(Lantis)

All the programming was done by me, Down to the last switch. I took Caleb's ideas and brought them to life. Including better actions from events, new systems, some ideas I, myself, developed and programmed. Though some are similar to other RPG's, to actually do the work to re-create it makes it unique. To date there is no other RPG Maker game that has this many blocks, time, or effort. I had to think outside the box to try to make every dungeon different. But now we can say that we have an RPG than no one can best us at.


Rachael Elliot

(Sunako)

Playtesting, QA, and concept art. Due to not wanting to have the people at RPG Maker Magazine playtest and miss out on its release having already play it. So Rachael stepped in to help work out all the bugs and issues in the game before the final product was ready to go. She also was the one who drew all the concept art for all of the characters in the game to help with advertising and such.


Ninanai

When we first starting looking for artwork, we were sent to Ninanai. And her work has been a great help in getting the word out. Her work began our push to start advertising our game around the Mag.


Lamar Wells

Evenatually, we were able to get the help in the art department from Lamar Wells. At the time, he was a freelance artist who was incredibly talented. So much so that he was picked up by Archie Comics and now draws professionally for the Sonic franchise. We were very lucky to have his talent in this project.


Rina-Chan

When we put together a trailer, we knew we wanted voice acting. I had no idea we'd actually be able to inlist the help from Rina-Chan. Her voice work has been all over Newgrounds and a few games such as Castle Crashers and Skullgirls. I think that the trailer we put together is a major part of spreading the word, and without her help, it won't have been nearly as effective as it was.


The RPG Maker Magazine Community

Their influence and support was one of the most important things SK and I needed over the long years. Specially those active in the Arc Arath studio threads. If it wasn't for your criticism and well-wishes, I don't know if this project would have been finished. Seriously. We thank you so much for your input. Also, a special shout out to AliciaAlice and MRevelle83 for helping us with our first patch.



-Contacts us-
E-mail: Lantis02@gmail.com
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