Plot
Traz Felding is a freelance detective down on his luck ever since he quit the
International Biohazard Research and Combat Organization (IBRCO), on issue of
shady deals between them and Ico, Inc and the death of his partner.
Accepting a job from Ico to find some evidence, Traz arrives on Mainland Island.
However, he is beaten and thrown into a cell. Days later, he manages to escape.
However, there seems to be no human life left, but something's definitely
moving outside...
Game Mechanics
Survival is an RPG Maker game that takes many cues from the survival horror genre.
As such, the gameplay is based on carefully measuring your limited reserves of
ammunition, healing items, and even saves!
You may choose between two difficulty levels at the beginning of the game. Survivor
is the easier mode, with more health, ammo and saves (called Bookmarks in-game),
along with fewer enemies. Hunter, on the other hand, will give you less of the former
and more of the latter, but this is the only way to see the true ending of the game.
The choice is up to you.
This guide was written using the Hunter difficulty. The only difference between this
and Survivor is that you may find more items along your path that the guide will not
catch. But you will have more than enough items if you follow the guide.
Changes from the 2002 Edition
I recently (as of October 31, 2012) finished an Let's Play (LP) of the original game
(Ixzion Plays Survival on Youtube.com) and found a good few places that could use some changes:
Major Changes
- The game was very, very dark in the LP. However, this varies from TV to TV. While on my
friend' TV, the screen was too dark, on my own new LCD set, everything looked just fine. To
compensate, I decided to turn the brightness settings on every map from the range of 02-02-02
to 07-10-10. This should be much better for everyone.
- The Gun System got a major overhaul. As it was, it was a complete mess. The guns would do
various amounts of damage and it rendered certain guns useless when it came to damage per ammo
used. In this edition, the cost and power of all guns have been adjusted to make players consider
how they want to deal damage and consider their limited ammo.
- There is an extra special boss created that is in the game. It's about as strong as the final
boss of the game, but you can get to it sooner.
- The area near the Demon Town with the maze has been changed and throws zombies into the mix to
avoid
Minor Changes
- The "Used Hand" and unremoveable vest are no longer cursed items. I went into the game system
and disabled the Left Hand and Accessory 2 to make the game look a little better.
- More items were added to the game to to encourage exploring and going out of your way
- Some Piano Keys were moved around to make sure that players don't get them too easily, since
one could claim the rewards quite fast otherwise.
- Some of the bosses on the latter half of the game got added tweaks to make them more of a challenge.
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