Survival 10th Ann. Walkthrough (90% spoiler-free)
Mission 0: The Beginning of Terror |
Goals |
Expanded Tips |
- Watch cutscene
- Open both jail cells
- Find 9mm Pistol in chest
- Talk to Jackel
- Find Safe House
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Watch the beginning cutscenes that set up the game. When they are over and you get control
of Traz Fielding, open the door of your cell by checking it and then do the same for Jackel. She
will talk to you about the situation and will head upstairs. You should follow, but before
you do, head into another cell and grab the 9mm Pistol out of
the chest. Then head up. You can't leave this section until you talk with Jackel, so do so.
Jackel mentions a Safe House to the south of the building you are in, but you are free
to explore the Ico Corp building, too.
If you head through the door that Jackel went through
and head east until you hit a wall and then all the way north, you will find Ico's office
which you saw in the cutscene at the beginning. On his desk is the President's Journal
and one of the six Pianos in the game that you can play the Sonnet of Sorrow
on to unlock the game's hidden goodies. However, you will need to also find the 6 missing
Piano Keys in order to actually play the song on them.
When ready, leave the building to the south entrance. Upon exiting the building, you will
notice zombies walking around the map. Some will wander randomly, some will move in patterns
and some will actively chase you. There are also random battles on the field that you should
be used to if you explored Ico Corp.
When you enter the Safe House, stock up on the supplies within. You will find among the
items 25x Bookmarks (which allow you to save the game using books), 2 of each of these items:
Common Herb (heals 18HP), Uncommon Herb (heals 36HP), Herb Paste (used to create different
herbs in the Herb Mixing room in Safe Houses), Clip (restores 10 Bullets), Poisonberry (which
cures the Poison status effect), 5x Rest Card (which allow you to use beds and sleeping bags
in the game; the amount of HP restored can be 5, 15, or 30, with 30 being the rarest) and
a Piano Key. There is also a Save Point here.
The Safe House here is the Prime Safe House. This house differs from others in that all journals
that you collect will end up here and all bonuses received from doing extra stuff will be displayed
here for you to collect. Otherwise, they are basically the same. Except for a special one later
in the game that will have a special item for people playing on Hunter difficultly, like us, right?
When you are ready, proceed back outside into Mainfield.
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Mission 1: Farslow Manor |
Goals |
Expanded Tips |
- Find Farslow Manor
- Speak with Farslow
- Find key on Farslow Manor's roof
- Fight boss
- Speak with Farslow again
- Leave Farslow Manor
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From the door of the Safe House, the destination you're looking for is the most
south-eastern building of the town (it's a very big building). However, it's possible
to explore another building on your way. Directly east from the Safe House is a house
with no roof on it. Inside, you'll find zombies but also a chest that contains 2x Clip.
Either way, continue to the mentioned area of the map. Before going into the manor, though,
go around the right side of it to get 2x Uncommon Herb. Head inside when you're ready.
Inside, it looks like a mess. Be sure to check the servants' rooms' drawers for various
goodies. A room east from the entrance contains a room with a Piano in it that you can play.
From the entrance of the manor, head north until you can't, then east until you hit
a fork. Take the fork south through a door to the master bedroom. Navigate to Farslow's bed
and view the scene. You'll hear a noise on the roof and you'll need to investigate. You can
raid Farslow's drawers for some items. Also, in the personal toilet to the east of his room,
you can find a Life Water (restores full HP) in the sink. When ready, you'll need to go to
the roof. To do that, head back to the fork you took and now take the east path until you
see stairs. Before you head up, though, be prepared for a boss battle. When ready, proceed.
On the roof, you need to find the key that Farslow was talking about. Follow the path until
you see a big clearing on the patio. In the top left part of it, there's a shining icon on
the floor. It's the key. Now head back to the stairs and you will be stopped before you can
get down the stairs by Carnage. After the fight,
return to Farslow and speak with him. Note, after this talk, there will be a fight against
a regular zombie. Once that's taken care of, leave the building.
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Mission 2: Lost and Found, Part I |
Goals |
Expanded Tips |
- Watch cutscene
- Pick up what Ehan left
- Head to antiques shop
- Recover your bullets and get Holster Upgrade
- Find Park Ranger's Diary
- Find locker key to get supplies
- Head into Mainfield Forest
- Find Park Ranger Outpost
- Call for help
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Upon stepping outside of Farslow Manor, you will trigger a cutscene. After it, pick up the
item that was left behind. Head north past the Park Ranger Station (the building immediately
to the north of Farslow Manor) and enter the building (Ehan's Antiques) immediately north of it.
Enter when ready.
Upon entering, navigate to Ehan, who is in the east room of the building and check him from
behind to trigger a scene. After, grab the chest in the room to find a Holster Upgrade,
which will increase your ammo capacity by 5 and has the Station Key within it. When you
are finished, head outside. You will view another scene. After, head to the Park Ranger Station.
Inside, check the Phone in the western room for 2x Rest Cards. Moving west from there, you will
find a Bookmark on the floor. In the eastern room of the building, you will find the Park
Ranger's Diary, which mentions a passcode buried in Mainfield that will grant access to the locker
that stores some useful items and has the Outpost Key within. It also mentions an albino creature that appears randomly in Mainfield
that is very strong. This is Algor. You do not have to beat him,
but doing so will get you custom weapon parts and other items. He will begin to spawn on the map now.
Check his entry in the log for more information.
With the information about the passcode from the diary, step outside the western door of the building
and take 4 steps west, 12 steps north and 14 steps east and check the ground. You will find what you
were looking for. Head back into the station and open the locked door to find a Riot Vest (25% reduction
in Force blows), a Shotgun and 1x Box of Bullets (gives 25 bullets). You can also
check the Fireplace for a Piano Key. When ready, head through the eastern door of the station
and proceed east into Mainfield Forest.
Once in the forest, head east until you reach a fork and then go south into the next area. In this area,
make your way counter-clockwise around the trees, with the ultimate goal being the east exit. In the next
area, you will want to head to the east exit, but you have a choice between taking the high path and the low
path. If you take the lower path, you will find a chest with 3x Clip. In the most north-eastern part of
this area will be an herb crate filled with 2x of all herb types. When ready, continue to the east exit.
Arriving at the next map, continue east until you see a building and enter it.
Now that you've found the Park Ranger Outpost, note that there is a Rest Area and a Save Point.
Use them if you need to. When you are prepared, move to the northern side of the building and access the radio
for help.
|
Mission 2: Lost and Found, Gaiden |
Goals |
Expanded Tips |
- Head to the Park Ranger Station
- Navigate Mainfield Forest to get to the Park Ranger Outpost
- Talk with Traz
|
You will now take control of Jackel, who will be near the Park Ranger
Station in Mainfield. Jackel has
natural armor (25% reduction) against Force blows and uses both of her claws to attack. She can not use guns.
If you check
the area beside the door, you will see a green patch of dirt. If you check it, it will allow Jackel to dig
under the trees and get into Mainfield Forest. Take the same path that you took as Traz to get to the goal
of the Park Ranger Outpost and Traz. On the map just before the Outpost, you will see a cutscene and get
a bit of an insight on Jackel's new form. You should take the time to at least level up Jackel to L5, since
it will be a good, long while before you'll control her again.
Feel free to use the Rest Area and a Save Point at the Outpost as you need, since control of Jackel
will not come to an end until you actually talk to Traz inside of that building. When ready, talk to Traz.
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Mission 2: Lost and Found, Part II |
Goals |
Expanded Tips |
- Find the Hand Axe
- Break down the door in the Outpost to find the Outpost Commander's Journal
- Find Gold Bahamut of the Rescue Squad
- Fight Boss
- Return to Mainfield
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After the cutscene, head outside and around to the left side of the building where there are logs and you will see a
shining light. This will be where the Hand Axe lies. Pick it up and
return inside. The door that was locked on the western side of the building can be chopped down using the
axe. Inside, pick up the Outpost Commander's Journal, while avoiding the zombie if you wish.
When you are prepared, head west back in the direction of Mainfield. However, be ready for a fight.
When you get to the screen immediately west of the Outpost, keep moving and you will see the bodies of
the rescue squad. When you get near to the western exit of the map, you will see Gold Bahamut on the
ground. Check his body and you will notice the boulder to the north change color. When ready, check the boulder
and you will take on Venom. Check the link for battle tips. After the battle,
continue until you get to the western entrance of the Park Ranger Outpost and you will be back in Mainfield.
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Mission 3: Access the Sewers |
Goals |
Expanded Tips |
- Find the metal detector
- Find the Shed Key
- Collect the Industrial Flamethrower
- Burn down the tree blocking the entrance to the sewers in the cemetery
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From the western entrance of the Park Ranger Station, head to Ehan's Antiques (the first building north of
the station) and pick up the Metal Detector from the antiques room. With that in tow, head back into
Mainfield Forest.
Once in the forest, head east past the first fork you've previously taken south. The boulder that was blocking
the east path is now gone, so you may continue to the east and toward Lake Minnow, which is east past another
fork in the path.
Once you enter the lake area, you will find a Shortcut Switch to activate at the north-eastern most part
of the map. These activate the one-way portals inside of Safe Houses that you can use to save a fair deal of
time and trouble. Once activated, you can turn your attention to the task of finding the Shed Key.
The Metal Detector works by dinging when you check the ground beside the shore of the lake. Four dings will
tell you when you've found what you're looking for. If you're a dirty cheater using a guide, then you should
know that the key is on the south side of the lake, 3rd space from the right. There's also a Piano Key
on the east side of the lake, third space up from bottom on the east side of the lake. Head back to the
Park Ranger Station and exit into Mainfield.
From the station, head north to Ehan's Antiques and then west to find the Locked Shed. Check the door to
use the key. Inside, check the green chest for the Industrial Flamethrower. You will also find in this
room 1x Common, Uncommon, Rare Herb and 1x Clip. When ready, leave and head toward the cemetery south of the
Safe House.
Enter the cemetery and work your way south to the well. You will see a statue among the graves. If you check it,
you will find 1x Box. When you see the well at the southernmost part of the cemetery, you will see a dead tree
in the way. Check it to use the flamethrower and burn the tree down, granting you access to the Mainfield Sewers.
Enter when ready, but be prepared for a long slog through them.
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Mission 4: Mainfield Sewer Slumming |
Goals |
Expanded Tips |
- Find the Sewer Badges
- Find the Assault Rifle
- Fix the Sewer Power Generator
- Fight the Boss
- Find the Magnum
- Exit the Sewers
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Upon entering, note that it's dimmer than normal brightness. You may need to turn on the lamps on the walls
in each area of the sewer in order to see where the chests containing the Sewer Badges are. Down the
ladder and heading north through two maps will get you to the first red brick area of the sewers. Immediately
upon entering the room, check the chest to the west of the entrance for the Level 2 Sewer Badge. Follow
the path until it opens up and then head to the east for the first lamp and a new weapon, the always-useful
Assault Rifle. Head to the northernmost part of this map and check
the robot standing in your way. If you have the bad, it will move out of your way and you can proceed to the
next area.
In the next room, move along the path until you see a lamp. Hit that to make it a bit brighter. Now, there are
two paths you can take: east or west. Take the east path for now. When you get to another fork, go north and
follow the path, making sure to pick up the Level 3 Sewer Badge. Now, return to the second fork and now
go south. Check the robot with your Level 3 Sewer Badge and it will step aside. Follow the path past it until
you reach a chest with the Level 4 Sewer Badge. Go back to the first fork, then head west. Check the robo
in your path, which will accept your Level 4 Sewer Badge, and continue on your way into the next area, where
you will see a grey brick area with a ladder heading up. Follow this and you will end up inside Farslow Manor,
albeit in a different place. Head to the chest to grab the Sewer Toolkit from it. You can also check
the faint glittering in the wall for a Piano Key. When you are finished, head back into the sewers, this
time go past the chest where you found the Level 3 Sewer Badge and continue along that path into the next area.
In this room, you will eventually hit another fork. Head east and then work your way north to get to the
Sewer Power Generator. Activate the robot using the Sewer Toolkit, then head back to the fork and take
the west path to get across the bridge that was just restored, along with the lighting in the sewers. Continue
into the next area.
There will be a Save Point in this room to use if you wish. Be advised that it might be hard to get back
to safety if you use this one, though. Either way, be ready for a boss fight when you continue down into the
big room and view the scene. There are six whirlpools in this area. The northwest and west ones are the
places that house the enemies you need to beat before you can take on the enemies on the eastern one. After
taking them all down, head south through the door and view the cutscene, ready to take on the fury of
Despair.
After the battle, continue south and you will be back at the beginning of the sewers. However, the bridge will
be fixed and now you can travel freely without having to navigate the upper sewers anymore. When prepared, head
to the west. In this next area, follow the path until you come upon yet another fork. The west path will lead
to a dead end with 1x Rare Herb. The south path will take you in the direction you ned to go. Continue along
the path until you see a green chest. Inside, you will find the Magnum!
Continue into the next area.
In the next room, follow the path until it...you guessed it, forks, then follow the west path until you find a
ladder. Take it and you will finally be out of the sewers.
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Mission 5: A Call to Arms |
Goals |
Expanded Tips |
- Rescue Amp
- Get the E-Key
- Find the weapons cache
- Fight Boss
- Head back to Mainfield Forest
|
When you come up out of the sewers, check one of the sink buckets for a Piano Key. Hit the button close
to the door for another Shortcut Switch that will bring you back here. Head outside when ready.
When you enter the Military Base, a cutscene will happen. If you choose to fight up-close, you will have to
fight 3 Fetid Zombies. If you win, you will get 1x Case, 2x Common Herb and the Gildess Breastplate, which
is one of the 3 pieces needed to acquire the ultimate armor in the game. If you choose to shoot from here, the
battle will simply not happen. Either way, talk with the man you've saved and you'll find out his name is
Colonel Anthony Peterson aka Amp. He will mention a weapons cache and
mention that you need to go into the building behind him to make that happen. Enter the building and head
to the eastern room toward the computer terminal. Watch the scene and then head to the building directly south
that Amp was talking about and use the key to enter it. Be aware that zombies have spawned on the map.
Once inside, watch the cutscene and then proceed north until you hit a wall. Head west. Then follow the path
until you find a Rest Area that has a Piano next to it as well. When ready, head east and move
through the bottom door and down the stairs.
Inside the cache, view the cutscene that happens when you try to get the chests and then hop to it. Be sure
not to talk to Amp until you're ready. This room contains a treasure trove of materials. You will find
a Double-barreled Shotgun, Dynamite (useful on the 2nd floor of the
depo where you can destroy the odd-colored mainframe for 3x Bookmarks and Rest Cards), the final Holster
Upgrade, which will increase your bullet capacity by 10, Combat Vest (50% reduction in Force blows),
2x Clip, and an Herb-making Kit with 1x of each: Common Herb, Uncommon Herb, Rare Herb, 10x Herb Paste and
4x Poisonberry. Talk to Amp when you're ready and you will view a cutscene.
After the scene, Amp will officially join your party. You can choose to make him a Healer or a Thief. Check his
section for more information to help decide. Head upstairs and outside, maybe making a save along the way, and
be prepare to fight another boss. This time, you must face Anger. After
the fight, it will be time to find Jackel.
|
Mission 6: Dr. Jackel |
Goals |
Expanded Tips |
- Find the Laboratory
- Find Jackel
- Find the Laser
- Find the Katana
- Create the antidote
- Give Jackel the antidote
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Head back into the bathroom and into the sewers on your way to the laboratory. What you want to do is head
like you're going to Lake Minnow, but at the fork just before it, you will take the north path. In the next
area, you need to continue north but there are two paths that you can take to get there. However, the right
path has 1x Uncommon Herb on it. Also, if you take the east path and then go to the southeasternmost part
of it, you will come across a cactus in the snow. Keep this area in mind until you get a Cactus Spine. For
the record, the area this is blocking contains 3 treasure chests. The top-left one contains 3x Life Water,
the top-right one contains 3x Box, and the bottom-left one contains 3x Rare Herb. Pick what you like when
the time comes.
Keep moving to the northern exit of the map. In the next area, you will see Jackel on the ground. Talk to
her and then enter the building to prepare the antidote for Jackel.
Inside the Lab, there are various pickups. The Laser is in a chest through
a wall to the east. There's a Katana in the northwesternmost part of the
lab inside of a chest. In the easternmost part, there's 2x Box. The southwest room contains a Piano.
The main objective, however, from the front door is directly east and the room to the south. In that room, check
the cabinet for 1x Life Water. The antidote is made from Dynoxitin, Regularia and Vitidel,
which will form Dyregudel when combined. Take the mixture back to Jackel and watch the scene.
When ready, it'll be time to head to the northernmost building in Mainfield with a Demon's Head on the door
to try to escape.
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Mission 7: Part 1, The Escape |
Goals |
Expanded Tips |
- Enter northernmost building in Mainfield
- Head into the northern forest
- Fight Boss
- Find Rilen's Ship School
- Receive the Flamethrower weapon
- Resolve unfinished business
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When you arrive at the building, you will find that the door that has been closed this entire time has now
been opened. When you get inside the building, view the cutscene, then go and get the Katana that's
in the chest. When ready, continue north through the door and proceed into the forest. Continue north until
you see a familiar face and be prepared to fight what broke that door down, Fear.
Once he's dispatched, continue moving north.
In the next map, head west and then continue moving north along the path. Don't miss the Gildess Crest
that's blending in with the background in a corner while you're at it. After this, you will see a fork. The path
doesn't matter at all, but you want to keep moving toward the northeastern exit.
Arriving on the new map, you will come across a sign for Rilen's Ship School and see that mining is happening in
the east exit. If you take the east exit and go through another short passage, you will come across an area with
a Safe House in the southeasternmost corner, which I recommend visiting. For Hunter players, the Archives
of this Safe House contains the Omega Weapon. In the northeasternmost corner,
there is a Shortcut Switch, which activates the shortcut for the Mine area. To the north of the Safe House,
there is a Jester guarding the mine. If you have played the Sonnet of Sorrow on two pianos, he will move out of
the way and let you pass. However, if you decide to go down into the mine, you should be warned that there are
no save points and the paths are filled with dangerous enemies. Check the Mine section of
the guide for more detailed information on this. Finally, to the east of the Safe House, there is a cactus. If
you check it, it will give up a Cactus Spine, which you can use on the other cactus that was along the
path to the laboratory and pick up one of those treasure chests. When done, backtrack and take the fork to Rilen's
Ship School.
Enter the building and collect the last cache of goodies in the game. The room to the west contains chests with
4x Clip, 3x Box, 2x Case and 4x all Herbs. This building also contains the ONLY FREE SAVE POINT IN THE GAME.
Check the ship when you are ready, but be sure to prepare Amp for the endgame by having his equipment fitted right now.
Head outside when prompted and view the scene. Head back to Amp and talk to him and he'll give you the weaponized
Flamethrower. Get ready to move to the south of the Military Base to
resolve unfinished business.
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Mission 7: Part 2, The Rescue |
Goals |
Expanded Tips |
- Head to the south of the Military Base
- Navigate the zombie maze
- Reach Demon Town
- Find Ixzion Castle
- Defeat Boss
- Find 3 Key Pieces
- Make a decision
- Fight Boss
- Fight Boss
- Rescue Jamie
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With that weapon in tow, use the Safe House you just found to take a shortcut to the Military Base Bathroom. Otherwise,
you will have to get back to the base the long way. Once there, move to the door of the building that contained the
weapons cache, but move to the southeastern side of the map to move to the next area. In this area, work your way all
the way to the west and then north when you can't go any further that way, which will lead you to a maze filled with zombies.
There are no random battles here, so feel free to take your time. Follow the path until you find a hole to drop down into
at the northeast part of the map.
Inside the caverns, random battles are back so be alert. The path here is very straight-forward, so no tips on how
to navigate it. Eventually, you will arrive in Demon Town. Watch the scene and then set out on the path, ignoring the
houses. From the yellow path and moving east, ignore the first 3 houses and enter the house on the west find 3 pianos.
Only one, the center Piano, will be the one that you want. When ready, exit the building and continue north to the
next map.
On the castle steps, ignore the sign and head around the west side to find a Save Point and Rest Area. When
prepared, head up the stairs and try to enter the castle, only to see the path blocked by Rage.
Click his name to find more info, as always. Once defeated, enter the castle.
Inside the castle, view the scene. Camille broke the key to enter the throne room into 3 pieces. One is held by an odd-colored
zombie who will run away from you, while the others are inside portraits in certain rooms. Start by taking the east path.
When it forks, continue south to proceed to the objective or go east for a chest with 2x Rare Herb. Either way, south. On
the next map, you will see the odd-colored zombie. You must catch up to him and beat it to get Key Piece 3. Continue
following this path until you reach a room with 6 portraits on the all. The 4th one from the left will have Key Piece 2
inside of it. Now head back to the center room and take the west path instead.
On the next screen, continue west until the path forks. If you follow the south path to its conclusion, you will find a painting
that has 3x Box. Follow the north path and you'll see a book. Read it to find the combination for passing the puzzle in the north
exit's room. The solution is A6-B1-E6-F3. In the next room, you will find the way north blocked by a cactus and a bundle of
seeds and a switch. The plot which you can plant seeds is like a grid, where the first row is A and the last one is F and the
first column is 1 and the last column is 6. Plant the seeds correctly, step on the switch and then check the cactus to see
if you did it right. If you did, the cactus will disappear and you will be able to go into the next room and get the final
piece of the key, Key Piece 1. Head back to the main hall and with all key pieces in tow, you will be able to enter
the throne room. You should take some time to save if you need to here, since the next room will have a choice and a boss fight.
Upon entering the throne room, you will be given a choice between saving the world and joining Lord Ixzion. If you choose to
take the riches and women, IT WILL END THE GAME HERE. This is one of the endings to this game. Refusing him will force you
to fight Pestilence. Combat guide at the link. After the battle, view the scene and
then be prepared to duel again. You have the ability to save again here, so feel free if you need do. If not, head upstairs.
View the scene, then you have have a fight with Camille. After the fight, Jamie will
be back in your party as a fighter.
|
Mission 7: Part 3, The Getaway |
Goals |
Expanded Tips |
- Escape Ixzion Castle and Demon Town
- Fight Boss
- Leave Mainfield on the ship
- Finish unfinished business
|
Make your way
back through the castle and Demon Town to the hole that you came out of at the entrance of town. Be ready to fight again, but this
time is a stronger form of the last boss, Camispike! View the scene after the battle and
head into the hole.
You will be warped back inside of the ship school. Talk to Amp when you're ready and the view the cutscene. You will be on the ship.
Unfortunately, Camille will not let you go and transforms into her final form. All party members will have to take on a section
of the final boss separately, so check Final Boss for strategies to defeat this form.
When you finally beat her with Traz, that will be the last thing to do in the game. Watch the rest of the cutscenes and sit back.
Congratulations, you have beaten Survival on Hunter Mode. Sure, you used a guide, but it's the same thing, right?
|
Mines |
Goals |
Expanded Tips |
- Enter Mine
- Find Piano Key
- Find Gildess Cape
- Defeat MALgor
|
From the ladder, head straight south into the hole. There are no save points or healing items here, so be prepared for a long
haul. In the next room, head southeast from the ladder to get to the next area. You will see a blue sign in here and a path
split. Head south and follow the path into the next screen. Keep going until you hit a wall with an odd-colored wall. Walk
into the wall and follow the hidden path until you find a chest with the Gildess Cape inside of it. If you have the
other two pieces in your possession, you can head back to the Prime Safe House to get the Gildess Armor, which gives
75% resistance to Force blows!
Head back to the blue sign and take the east path now to the next screen. Follow the path here until you reach a cross-shaped
intersection. Take the west path to find a Piano Key. Take the southern path to find 2x Uncommon Herb. Take the east
path to continue. Follow the path east until you see a hole. Go in it to get to the next area. Follow the path until you reach
a big clearing. Keep going straight across to the east to cross the room. Keep moving until you see another hole. Drop into it
and you'll hear the music change. Move east and you'll see a sign that reads Storage. Enter it.
You will see a Rest Area and a monster called MALgor blocking the Piano.
Fight him if you wish and your reward will be a Health Boost. Play the piano and then escape the Mine.
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